261 lines
10 KiB
JavaScript
261 lines
10 KiB
JavaScript
const socket = io();
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const $ = (selector) => document.querySelector(selector);
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const sessionKey = "materia-medica-session";
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const cardValues = [2, 3, 4, 5];
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let state = null;
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let actionMode = "one";
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let toastTimer;
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const showToast = (message) => {
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const toast = $("#toast");
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toast.textContent = message;
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toast.classList.add("show");
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clearTimeout(toastTimer);
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toastTimer = setTimeout(() => toast.classList.remove("show"), 2600);
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};
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const emit = (event, payload = {}) => socket.emit(event, payload);
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const options = (values = cardValues) => values.map((value) => `<option value="${value}">${value}</option>`).join("");
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const player = (id) => state?.players.find((item) => item.id === id);
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socket.on("connect", () => {
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$("#connection").textContent = "已连接";
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$("#connection").classList.add("online");
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const saved = JSON.parse(localStorage.getItem(sessionKey) || "null");
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if (saved) emit("session:resume", saved);
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});
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socket.on("disconnect", () => {
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$("#connection").textContent = "正在重连";
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$("#connection").classList.remove("online");
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});
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socket.on("session", (session) => {
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localStorage.setItem(sessionKey, JSON.stringify(session));
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});
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socket.on("room:state", (room) => {
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state = room;
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$("#entry").classList.add("hidden");
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$("#game").classList.remove("hidden");
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render();
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});
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socket.on("error:message", showToast);
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socket.on("private:message", showToast);
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$("#create").addEventListener("click", () => emit("room:create", { name: $("#name").value }));
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$("#join").addEventListener("click", () =>
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emit("room:join", { name: $("#name").value, roomId: $("#room-code").value.trim().toUpperCase() })
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);
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$("#start").addEventListener("click", () => emit("game:start"));
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$("#copy-room").addEventListener("click", async () => {
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await navigator.clipboard?.writeText(state.id);
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showToast("房间码已复制");
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});
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function render() {
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const self = player(state.selfId);
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const current = player(state.currentPlayerId);
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$("#copy-room").textContent = state.id;
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$("#start").classList.toggle("hidden", state.phase !== "waiting" || state.hostId !== state.selfId);
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const titles = {
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waiting: state.players.length < 3 ? `等待玩家 ${state.players.length}/3` : "三人到齐,可以开始",
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playing: current ? `${current.name} 的回合` : "牌局进行中",
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finished: state.winnerId ? `${player(state.winnerId)?.name ?? "玩家"} 获胜` : "游戏结束"
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};
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$("#status-title").textContent = titles[state.phase];
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$("#players").innerHTML = state.players.map((item) => `
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<article class="player ${item.id === state.selfId ? "self" : ""} ${item.id === state.currentPlayerId ? "current" : ""} ${item.eliminated ? "eliminated" : ""}">
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<div class="player-head">
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<span class="player-name">${escapeHtml(item.name)}${item.id === state.selfId ? "(你)" : ""}</span>
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<span class="player-score">${item.score} 分</span>
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</div>
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<div class="player-meta">
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<span>${item.eliminated ? "已淘汰" : `${item.cardCount} 张牌`}</span>
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<span><i class="dot ${item.connected ? "online" : ""}"></i> ${item.connected ? "在线" : "离线"}</span>
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</div>
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</article>
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`).join("");
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const hand = self?.hand ?? [];
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$("#hand-total").textContent = `${hand.length} 张`;
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$("#hand").innerHTML = hand.length
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? hand.map((value) => `<div class="card" aria-label="数字 ${value}">${value}</div>`).join("")
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: `<span class="empty">${state.phase === "waiting" ? "游戏开始后发牌" : "没有手牌"}</span>`;
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$("#logs").innerHTML = [...state.logs].reverse().map((log) => `
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<li>${escapeHtml(log.message)}<time>${new Date(log.at).toLocaleTimeString([], { hour: "2-digit", minute: "2-digit" })}</time></li>
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`).join("");
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renderActions();
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}
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function renderActions() {
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const area = $("#actions");
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const self = player(state.selfId);
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const myTurn = state.currentPlayerId === state.selfId;
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$("#turn-note").textContent = state.phase === "playing" ? (myTurn ? "轮到你行动" : "等待其他玩家") : "";
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if (state.phase === "waiting") {
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area.innerHTML = `<p class="empty">${state.players.length === 3 ? "由房主开始游戏" : "分享房间码,邀请另外两名玩家"}</p>`;
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return;
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}
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if (state.phase === "finished") {
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area.innerHTML = `<div class="response-box"><p class="response-copy">隐藏牌是 <strong>${state.hidden?.join("、")}</strong>。</p></div>`;
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return;
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}
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if (self.eliminated) {
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area.innerHTML = `<p class="empty">你已被淘汰,可以继续观看牌局。</p>`;
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return;
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}
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if (state.pending?.type === "request") {
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renderRequestResponse(area);
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return;
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}
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if (state.pending?.type === "guess") {
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renderGuessResponse(area);
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return;
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}
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if (!myTurn) {
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area.innerHTML = `<p class="empty">观察各玩家手牌数量的变化,等待你的回合。</p>`;
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return;
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}
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const targets = state.players.filter((item) => item.id !== state.selfId && !item.eliminated);
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area.innerHTML = `
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<div class="action-tabs">
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<button data-mode="one" class="${actionMode === "one" ? "active" : ""}">取一张</button>
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<button data-mode="all" class="${actionMode === "all" ? "active" : ""}">取同号全部</button>
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<button data-mode="guess" class="${actionMode === "guess" ? "active" : ""}">猜隐藏牌</button>
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</div>
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${actionMode === "guess" ? guessForm() : `
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<form id="request-form" class="action-form">
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<label>目标<select name="targetId">${targets.map((item) => `<option value="${item.id}">${escapeHtml(item.name)}</option>`).join("")}</select></label>
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<label>牌号一<select name="first">${options()}</select></label>
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<label>牌号二<select name="second">${options()}</select></label>
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<button class="primary">发出请求</button>
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</form>
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`}
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`;
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area.querySelectorAll("[data-mode]").forEach((button) => {
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button.addEventListener("click", () => {
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actionMode = button.dataset.mode;
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renderActions();
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});
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});
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$("#request-form")?.addEventListener("submit", (event) => {
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event.preventDefault();
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const form = new FormData(event.currentTarget);
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emit("game:request", {
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targetId: form.get("targetId"),
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values: [Number(form.get("first")), Number(form.get("second"))],
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mode: actionMode
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});
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});
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$("#guess-form")?.addEventListener("submit", sendGuess);
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}
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function renderRequestResponse(area) {
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const pending = state.pending;
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if (pending.targetId !== state.selfId) {
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area.innerHTML = `<p class="empty">等待 ${escapeHtml(player(pending.targetId)?.name ?? "目标玩家")} 回应要牌请求。</p>`;
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return;
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}
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area.innerHTML = `
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<div class="response-box">
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<p class="response-copy">${escapeHtml(player(pending.requesterId)?.name)} 请求数字 <strong>${pending.values.join(" 或 ")}</strong> 的${pending.mode === "one" ? "一张牌" : "其中一种全部牌"}。</p>
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<div class="response-actions">
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${pending.values.map((value) => `<button class="primary" data-give="${value}">交出数字 ${value}</button>`).join("")}
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<button class="danger" data-decline>不给</button>
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</div>
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</div>
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`;
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area.querySelectorAll("[data-give]").forEach((button) =>
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button.addEventListener("click", () => emit("game:request-answer", { value: Number(button.dataset.give) }))
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);
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area.querySelector("[data-decline]").addEventListener("click", () => emit("game:request-answer", { value: null }));
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}
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function renderGuessResponse(area) {
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const pending = state.pending;
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const expectedPlayerId = pending.forcedPlayerId ?? pending.responderIds[pending.responseIndex];
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const guessList = pending.guesses.map((guess) => `
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<div class="guess-option">
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<span><strong>${escapeHtml(player(guess.playerId)?.name)}</strong>:${guess.values.join("、")}</span>
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${expectedPlayerId === state.selfId && guess.playerId !== state.selfId
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? `<button class="primary" data-agree="${guess.playerId}">认同</button>`
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: ""}
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</div>
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`).join("");
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if (expectedPlayerId !== state.selfId) {
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const waitingFor = player(expectedPlayerId)?.name ?? "其他玩家";
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area.innerHTML = `
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<div class="response-box">
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<div class="guess-list">${guessList}</div>
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<p class="empty">等待 ${escapeHtml(waitingFor)} 回应。</p>
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</div>
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`;
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return;
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}
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const forced = pending.forcedPlayerId === state.selfId;
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area.innerHTML = `
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<div class="response-box">
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<div class="guess-list">${guessList}</div>
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${forced ? `<p class="response-copy">你是本轮唯一放弃者,必须选择认同一项猜测或提出自己的猜测。</p>` : ""}
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<div class="response-actions">
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<button data-counter>另猜</button>
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${forced ? "" : `<button class="danger" data-choice="abandon">放弃</button>`}
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</div>
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<form id="counter-form" class="guess-pair hidden">
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<select name="first">${options()}</select>
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<select name="second">${options()}</select>
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<button class="primary">提交新猜测</button>
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</form>
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</div>
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`;
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area.querySelectorAll("[data-agree]").forEach((button) =>
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button.addEventListener("click", () =>
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emit("game:guess-answer", { choice: "agree", guesserId: button.dataset.agree })
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)
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);
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area.querySelectorAll("[data-choice]").forEach((button) =>
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button.addEventListener("click", () => emit("game:guess-answer", { choice: button.dataset.choice }))
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);
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area.querySelector("[data-counter]").addEventListener("click", () => $("#counter-form").classList.remove("hidden"));
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$("#counter-form").addEventListener("submit", (event) => {
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event.preventDefault();
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const form = new FormData(event.currentTarget);
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emit("game:guess-answer", {
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choice: "counter",
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values: [Number(form.get("first")), Number(form.get("second"))]
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});
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});
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}
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function guessForm() {
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return `
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<form id="guess-form" class="action-form">
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<label>第一张<select name="first">${options()}</select></label>
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<label>第二张<select name="second">${options()}</select></label>
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<button class="primary">提出猜测</button>
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</form>
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`;
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}
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function sendGuess(event) {
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event.preventDefault();
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const form = new FormData(event.currentTarget);
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emit("game:guess", { values: [Number(form.get("first")), Number(form.get("second"))] });
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}
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function escapeHtml(value = "") {
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return String(value).replace(/[&<>"']/g, (character) => ({
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"&": "&", "<": "<", ">": ">", '"': """, "'": "'"
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})[character]);
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}
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